Well, there’s one thing that you can say for Memory Cube – it lives up to its premise. It’s a memory game, played across a cube. No false advertising, no metagames to plough through, no distractions of any kind: you are presented with a cube, on each face of which are four blank panels. Tapping on a panel reveals… something, which you then have to match to its pair elsewhere on the cube. And that’s it.
You’ll know the card game it’s based on, of course – where all the cards are played face down, and you turn over two at a time. The aim is to remember where each one is so that on finding a match you can quickly pair them up, clearing them from the table. Maybe you played with standard playing cards, maybe with numbers or pictures or letters – but the odds are very good that you’ve played some form of it at some point in your life. It’s a classic, simple game, which helps to develop and maintain your ability to store and recall data.
It’s also a game I’ve also been awful at, which is reflected in my general scatterbrained nature and inability to remember names, dates, numbers or pretty much any precise details with any reliability. Still, if my ability to remember such things is limited, it’s nothing compared to my spatial awareness, or lack thereof. My complete inability to learn my way around 3D spaces tends to lead to some spectacular ineptitude on my part when exploring virtual landscapes, with my getting lost being near-guaranteed in any first- or third-person adventures. For example, I still get lost in the original Shenmue, while the complex warrens of Shenmue II’s Hong Kong leave me baffled – this despite both games being firm favourites that I’ve completed numerous times.
Imagine my joy, then, at a memory game adding 3D spatial awareness to the mix by mapping everything to a cube! With every rotation and spin confusing me further, Memory Cube succeeds at completely disorientating me, making my already-poor skills worsen significantly. Even so, I can see the appeal – adding a third dimension to the game does add an extra challenge for fans of the genre, giving an extra smidgen of brain-teasing for them to enjoy.
The game also tries to stimulate different aspects of the memory by bringing in different sorts of hidden imagery – numbers, colours, glyphs and themed pictures all enter the mix. As, indeed, do sounds – an interesting choice, and one that you’d be hard-pressed to replicate in a physical memory game. Including such variety isn’t a bad idea, and adds some value to the package.
The game remembers both the speed you complete a level at, and the number of taps used, giving you multiple ways to gauge your progress – inexplicably, however, it lacks online leaderboards, meaning your only opponent is yourself. The opportunity to compete with others would have made the game far more compelling.
Furthermore, the 99p price point seems a little high for so simple a game. The imagery is fairly basic, the gameplay simple, and the lack of leaderboards limit the game’s longevity, all of which conspire to make the price point appear a little inflated. Still, if you’re interested in memory games, it’s worth a look.
Memory Cube Gameplay Video
Memory Cube Screenshots
- Memory Cube 1
- Memory Cube 2
- Memory Cube 3
- Memory Cube 4
- Memory Cube Logo
- Memory Cube Windows Phone
Version Under Review : 1.5.0.0
There is a time-limited trial version available and the full version is available for $1.29
Our Rating for Memory Cube

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