TowerGade is another Tower Defence game, but unlike Radiant Defense, which I recently reviewed, it offers an offensive variant on the classic defensive manner of playing TDs. This role-reversal, as it were, is a nice addition to the game, and, although it has been done by others, is still a twist on the classic games of the genre.
After I had played it initially, I have to say I was rather underwhelmed by the game and its gameplay and was not particularly looking forward to revisiting it to expand the details of this review. I felt that the upgrade system was rather poor and there was a distinct lack of information about the different towers or what the upgrades would do. This led to a feeling of ‘blindness’ when playing the levels, unaware of how the different towers would behave, as I tried to both defeat the waves of attacks as well as work out which partnerships work best. The advancing ships defeated me numerous times here. This part was not a fun experience.
However, after a few goes I started to get to grips with it. I am still not a fan of the upgrades system, but with the added knowledge of its mechanics the game does play better and I found myself more sufficiently-equipped to lay out defences to quell the onslaught of enemies. The menu for each tower, from which they can be individually upgraded, which is activated by tapping on towers, does not, in my opinion, look particularly great and does not blend in well with the rest of the game’s design, but for the most part the game does look fairly nice.
The game features a variety of environments – Earth, Mars and the Moon – and each with their own levels. This does add a little bit of variety to the gameplay, which is always welcome, even if the variety is mainly visual. Unlike other TDs, however, the enemies are not following a track, but rather fly about freely, attacking the towers. Their end goal seems simply to destroy the towers. Although no reason is expressly given for this, the design of the area the towers are placed upon would seem to resemble a building complex, so I would assume it is some form of base that the towers are trying to protect and the ships are trying to breach.
A nice feature of this game is, as mentioned, that it also features an offensive variant of the gameplay and the player is permitted to take on the role of the attacking side. The aim is quite simply to deploy ships to destroy towers. At the beginning of the round, a lump cash sum is granted, and whereas in defence more cash is granted per ship destroyed (or with a special cash-generating tower), here the cash replenishes at a constant (albeit slow) rate. Whilst this game mode was enjoyable at times, the initial cash granted is not enough to buy a strong enough fleet to take out the towers (especially in later levels) and the cash regenerates too slowly to simply add a ship to the attacking wave. The only option is to create strong waves of attacks, with long pauses in between to generate enough cash to build a formidable fleet. This means that offence requires a lot of waiting. Waiting is not too exciting.
Despite these drawbacks, it did provide a bit of fun, after the initial steep learning curve, and although I still prefer Radiant Defense for my Tower Defence needs, for the good price of Free for the ad-supported version, TowerGade is not a bad download.
Version Under Review: 22.214.171.124
There is a trial version available and the full version is available for $0.99; we are not sure of the limitations of the trial version, but it seems to be just ad-supported.
Our Rating for TowerGade