Retroburn Game Studios
Retroburn Game Studios was founded in early 2009 by Martin Caine and now it has grown in size and now consists of over 20 talented designers, artists, programmers, composers, modellers and more. Recently they shared some details about their upcoming games with indiedb.com. It also included their ideas about WP7 games.These are the titles planned for Windows Phone 7
- See and Learn
- Shadow Racers
- Ultra Pool
- Track Builder game ( not yet named )
- Colorize
- Shifter
These are games in development and not all screenshots represent the game on Windows Phone 7
seeandlearn_wp7
See and Learn
“The first game we started developing and the idea is simple enough but creating the art work (or buying art work with our minimal budgets) proved to be a long-winded process. The game is a very simple learning game primarily for children (Martin’s Son and Daughter play test the game). It displays a number of photos on the screen and you are prompted to select one. A very simple game but we have been working on adding more modes and more levels to the game as we don’t feel it’s worth the minimum price point on XBLIG yet in it’s current state. The game will be released on XBLIG and a WP7 port has already been created.
shadowracers_wp7
Shadow Racers
“Started in mid 2009, Shadow Racers is a 3D arcade racing game mixing pieces from other classic racing games. This game has the widest scope of all our in-development projects and also requires much more artwork than our other games which is taking up the majority of development time. The game contains a short but well crafted single player campaign and multiplayer racing modes. The game will be released on XBLIG and we also plan to release on Windows Phone 7 (WP7) once we have created mobile-friendly models and artwork.
wp7_ultrapool
Ultra Pool
“One of the first game concepts we began working on, Ultra Pool is a classic arcade style Pool/Billiards game. The game is intended to be easy to play and is very simply styled. We decided not to have environments to distract the player or actual animated player characters as we believe the game should focus on the actual gameplay and not the frilly extras. The game features multiple game modes including 8 Ball, 9 Ball and Rotation. The game contains single player modes but is really intended to be played with other players and has a variety of multiplayer game modes. The game is to be released on XBLIG and a WP7 version is currently being play-tested to determine the best control system for the touch screen interface.
wp7_trackbuilder
Unnamed Track Builder game
“Another racing game in the making, this one is a much simpler concept and we intend to release this game before releasing our other two racing games. The game allows you to build your own racetracks using a straight-forward track editor allowing you to create the layout, add checkpoints and then set your laptimes yourself by racing on your track. You can then share your track on Xbox Live with other players who can also set their lap times. We think the game is perfect for XBLIG and hope that the user-generated content and the nature of the game will help build a community of players who build and share tracks amongst themselves. The game will be released on XBLIG and we’re also creating a WP7 to be released at a later date.
wp7_colorize
Colorize
“Created in early 2010, this game at first was a simple little game created for the XNA7day challenge website (http://xna7day.com). Martin created the first version in just one day and the game has now grown to include many more game modes and an updated set of graphics. The game features single player and multiplayer game modes and now contains many variants on the classic memory game which make you think in different ways. The game will be released on XBLIG and a WP7 port has already been created.
Shifter
“This game was developed while porting our XNA engine from XNA3.1 to XNA4 (and WP7). The game is a very simple sliding-tile puzzle game with multiple difficulties (number of tiles) and other game modes. We used it to test out the touch API in XNA4 as the concept was simple enough to quickly get developed. During development we have rewritten a number of sections of the engine and now the XNA4/WP7 version of the engine is very different to our XNA3.1 engine. The game will be released on WP7 and we are deciding wether or not to release a version on XBLIG.
Looking fwd to see how Shadow Racers will do on Windows Phone 7.




















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Thanks for the great article. We’re looking forward to being some of the first to get games on the marketplace for Windows Phone 7 and will be posting more updates over the coming months!
@Martin Caine : Looking fwd to it. :)
Thanks for the great article. We’re looking forward to being some of the first to get games on the marketplace for Windows Phone 7 and will be posting more updates over the coming months!
@Martin Caine : Looking fwd to it. :)
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