Fusion: Sentient is a newly announced game for Windows Phone that promises to bring more integration between the console and your Windows Phone. As per the description of the game we have received you will be able to trade Sentients ( read: robots ) with other gamers on Windows Phone and the console ( on Fusion: Genesis ). AFAIK this is not something that we have seen before. Games like Fable Coin Golf and Full House Poker allowed players to sync the gold / cash they earn but trading item between players is something new ( on Windows Phone ).
Customize and command powerful squadrons of advanced robots called Sentients, in this fast-paced, sci-fi, real-time strategy game. Battle your way across the galaxy to take on conquest missions, defensive stands, capture scenarios and survival rounds. Level up your Sentients on your Windows Phone and make them even more powerful. Gift Sentients to your friends or exchange Sentients with other players both on Windows Phone and Xbox 360 in the XBLA game, Fusion: Genesis.
Capture ancient artifacts and unfold the secrets of an ancient alien race and sinister plot, but the deeper you dig, the more danger you’ll unleash.
Info about the developers behind the game from Microsoft Interview ( our edits in () and links )
Wahoo Studios is a small developer located along the Wasatch mountain range in Orem, Utah. They’ve been making games under the Wahoo name since 2001, though they’re often better known for the games released under the independent label, NinjaBee. As NinjaBee they’ve released a number of Xbox Live titles, including Outpost Kaloki X, Cloning Clyde, and A World of Keflings.
What was your favorite part about making the game(s)?
Working with Microsoft to create a product for one of their new platforms is always exciting. The interaction between the mobile platform and the Xbox 360 added a whole extra layer to that excitement.
What is Fusion: Sentient?
Sentient an action-flavored strategy game that fits in your pocket. You get to command squads of robots, known as Sentients, by issuing commands in real-time or while the game is paused. It really lets you play the game at your own pace, in chunks as small or large as you want them to be. If you want to play the game while waiting in line for movie tickets, that’s fine. If you want to play it for a few hours, leveling up you Sentient units for use in Fusion: Genesis ( that is the xbox console game, read about it on joystiq ), that works too.
What is the connection between the two games?
Each of the games take place in the same universe, and even share some familiar faces, but the real connection between the two games is the Sentients. Players can take the units that they find and upgrade in Fusion: Sentient and send them to players in Fusion: Genesis.
How did the two studios work together?
Microsoft Studios approached us with the opportunity to work on the Windows Phone side of the Fusion universe. We spent a lot of time dealing with Microsoft through e-mail, frequent phone calls, and a few personal visits. Contact with the Genesis team ( Starfire Studios ) was mainly through e-mail. This was their baby, so we followed their lead with the rules of the universe they had created, bouncing ideas off of them as we went.
Review for the console version Fusion: Genesis eurogamer.net
Update : It would seem the game uses the FlatRedBall Engine on Windows Phone ( More info on the FlatRedBall Engine here )
Developer: Wahoo Studios
Publisher: Microsoft Studios
Platform: Windows Phone
Release Date: Fall
Fusion: Sentient Screenshots
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